Update v1.2.3: Performance Fix, Dual-Screen, Bug Fixes
Pixel Fireplace » Devlog
Version 1.2.3 Release Notes
Changes and bugs fixed since v1.2.2:
- Memory leak in v1.2.2 (Windows) is now fixed and dual-screen support is back.
- Fire was taking too long to burn down. It's about 25 min per log now.
- Rainbow command remade. It no longer cycles through colors like it used to for photo sensitivity accessibility.
- Crayons command re-implemented.
- Log ember colors for Aurora fixed.
- Text for Paper, Photo, Memory, Picture commands wasn't lighting up gold properly.
- Number 0 shouldn't have been gold. There aren't any commands with numbers so they've been removed.
Known issues:
- Screens using 'Portrait' orientation aren't displaying Pixel Fireplace as intended.
Files
Pixel Fireplace for Windows 5 MB
Version 1.2.3 Dec 19, 2020
(Legacy) Pixel Fireplace for macOS 64bit 9 MB
Version 1.2.3 Dec 19, 2020
(Legacy) Pixel Fireplace for Ubuntu 16+ 64bit 3 MB
Version 1.2.3 Dec 19, 2020
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Pixel Fireplace
Type commands, roast marshmallows, throw logs onto a crackling fire. Enjoy
Status | Released |
Author | Ted Martens |
Genre | Simulation |
Tags | 2D, 8-Bit, Christmas, fire, Pixel Art, Relaxing, Retro, Text based, winter, yule |
Languages | English |
More posts
- Patch v1.2.41 - Bug Fixes, Minor Changes62 days ago
- Ubuntu Version - End of Support64 days ago
- Pixel Fireplace Update 1.2.4 Available for Windows - Two New Colors, New Demo, F...67 days ago
- Ubuntu version now available!Dec 10, 2020
- Update v1.2.2: Complete, Itch App Support, Secondary DisplayDec 05, 2020
- Update: Dual Monitor Support in Beta v092Jul 07, 2020
- MacOS 64-bit Beta v0.9.1Dec 24, 2019
- MacOS 64-bit Beta now availableDec 19, 2019
Comments
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hey any way to launch the black screen directly? I been using this since 10 years ago and I Absolutely love this little gem <3
Hey, thanks so much! I'm glad you've enjoyed it for so long :)
No sorry there isn't, but that's a good suggestion for a future update! I also think it takes a little too long when I'm working on it and testing things repeatedly. I've wanted to make a new Options screen for awhile, but I'll first need to learn about programming for save files and also the Steam Cloud API.