A downloadable game for Windows, macOS, and Linux

Buy Now$2.99 USD or more

Pixel Fireplace is a cozy, type-controlled simulation. Strike a MATCH, throw LOGS onto the crackling fire, and watch them slowly burn down to ash in real-time. Discover more interactive commands like MARSHMALLOW, SMORE, HOTDOG, FIRECRACKER, NEWSPAPER, RED, SUNSET, WATER, or just sit back, turn the lights down and enjoy.

- Ted Martens



If you purchased Pixel Fireplace back when we had it on the Hex-Ray Studios website and the Mac App Store, please email me and I'll get you a fresh copy!
✉ → tedmartens[at]gmail[dot]com

Credits:
Original Fireplace by Ted Martens © 2010
Hex-Ray Studios - Ken Kopecky & Ted Martens © 2012
Hammertail - Ted Martens © 2015 - 2021

StatusReleased
PlatformsWindows, macOS, Linux
Release date Oct 25, 2010
Rating
(90)
AuthorTed Martens
GenreSimulation
Made withGameMaker: Studio
Tags2D, 8-Bit, camping, Cozy, fire, Life Simulation, Pixel Art, Relaxing, Retro, Text based
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard
LinksTwitter

Purchase

Buy Now$2.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

Pixel Fireplace for Windows 3 MB
Version 1.2.3
Pixel Fireplace for macOS 64bit 9 MB
Version 1.2.3
Pixel Fireplace for Ubuntu 16+ 64bit 3 MB
Version 1.2.3
(Legacy) Pixel Fireplace for Mac OS X 32bit 2 MB
Version 1.2.1

Development log

Comments

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Viewing most recent comments 1 to 40 of 76 · Next page · Last page

Hi! Thanks a lot for the updates lately. I've used Pixel Fireplace since 2015 when I started college, and it's been around way before that so it's great to see it not fall into software hell.

I hate requesting features for software I purchased years ago, but I noticed that GMS2 now supports ARM builds for Linux; any chance to get a build to run on a raspberry-pi? That would open up so many avenues to run it standalone in custom cabinets, and I would personally love to build a physical, portable pixel-fireplace to keep running in the living room.

Anyways, thanks for all the good work and for building a staple in indie-dev culture!

Hey... I have purchased the game 2013 on hexraystudios but the download links doesn't work any longer? did i need to buy it again? 

Hi friloo thanks for messaging. I can get you set up with a fresh download link through email. Please send an email to tedmartens [at] gmail [dot] com

What's "smore" meant to do? It highlights the letters like it's a valid command, but doesn't accept it to do anything. If I try to add an extra letter, the only working result is adding a 'd' - at which point it parses "red", which is not what I mean ;)


Fascinating how I can eat a flaming hotdog! I'm a fire-eating dragon, roar!

A s'more is a treat made with a roasted marshmallow, milk chocolate, and graham crackers that's popular in the US/Canada to eat while camping. Try typing the command "marshmallow" first :)

(+1)
Ah, that makes sense! Didn't see the chocolate, but 'mallows burnt to crisp become much lighter in such a "sandwich". We hypothesize it's the unburnt inside part showing through, why not... Attempts to fry some bread or light up a wet log pile proved unsuccessful, but the ability to blow out flaming food was fun. Though tossing burning food _into_ the fire would make more fire safety sense than tossing it "somewhere" (yeah, some people hoped for a larger fire and seeing the marshmallow become extra-bright, if short-lived, fuel, like newspaper and paper tissues do). Oh, and, as people who've tried starting a fire from a match, everybody I know tried to use newspaper as kindling before lighting a match!

Absolutely adore this program and have used it since the Bundle for Racial Justice and Equality! Just got a new computer and reinstalled the fireplace and no longer seem to have options available to me either from the launch menu or in the fireplace itself (typing "options", "text", "slomo", etc has no effect). Did I perhaps botch something on my reinstall? This is on the latest Windows version. Thank you!

Hello. I rewrote fireplace in a new code-base last year and there's no Options menu anymore, so it's working as intended. Turning off the text when you type causes some usability issues so it wasn't included in this version.

(+1)

Fantastic program! I integrated this in my streams and programmed a bot so chat can interact with it. I love having the chat change the color of the fire or scare me with the sudden firecracker explosion.

haha wow that's awesome :D

Can you teach me how you did this please I'd like this as my be right back screen 

(1 edit)

Hi! You can just make another scene capturing the fireplace for your brb screen. Setting up a bot required a bit of work but I'd be happy to direct you to some resources. Do you have discord?

The screen capture part is the easy bit

 yes I have discord I'm Steffi386#4145

I would like to know how to do this as well, please! my discord name is wild_bloob#9614

(+1)

Hi there! I got this as part of the charity bundle a while back but hadn't had a chance to try it out until now, and I just wanted to say that I'm already in love! It makes study sessions so much better. One minor thing I've noticed is that typing "quit" or "water" before laying the first log seems to crash the game with a code that starts "ERROR in action number 1 of Step Event0". I'd be happy to give the full error code if it would help. Thank you so much for this awesome game!

Thanks for letting me know! I will fix it in the next update.

(1 edit) (+1)

Hello! I've got a question regarding the "water" command. Is there a way to prevent being kicked to the main menu after using it? Could you make it so the burnt logs stay and you can use a command like "sweep" or "clear" to get rid of the ash. If you read this, thanks for your time! Have a good day/night! :D

Hi! I’ve enjoyed your fireplace for many years and I’m excited to use it on other OS’s than my original Mac.So much in fact that I bought it again on itch.io. However I’ve one issue with the Ubuntu version. I have no sound at all. Windows version works fine, macOS too. 

(1 edit)

Thanks for letting me know! The Ubuntu version is challenging for me to test because I'm doing it through VirtualBox. I just checked and the volume was indeed very very low. I had to turn the volume up on the Linux VM all the way, and then very high on my Windows audio controls as well. I'm not sure yet how to solve this, but I'll think about it. Thank you!

Thank you for your quick reply!

I don’t know exactly how, but I have sound back! I’m running Lubuntu 20.10 on a very old (Win Vista era) PC. I thought I would give Wine a try and I installed the latest Wine Staging and although it didn’t display any video because the iGPU is so old it’s not supported by Vulkan, it played sounds. So I go back to the native Ubuntu version and suddenly there’s sound. I’m thinking maybe I was missing libs or something. Anyway, thanks. 

P.S. Try to reuse an old Mac and put Ubuntu on it for testing for you can. 

That's great, I'm glad it works now for you! Yeah I should look into the libraries to see if any should be required. Maybe there's a list of libs for all GameMaker games.

For the low sound issue in VirtualBox, run alsamixer and make sure volume is up all the way for the virtual sound card. That could be part of the issue.

(+1)

Hi Ted Martens ... THANKS for this gerat "Game" !!! Love it !

is it OK to make a Youtube Video / LetsPay / or use it as background element for Videos or streams ?

Have a great day,  STAY SAVE   - Eric

(1 edit) (+1)

Hi Eric. Thanks, glad you enjoy it :) Yep go ahead. Make sure you have the latest version 1.2.3 because there was a bug in v1.2.2 that caused performance issues.

Version 1.2.3 now available with performance and bug fixes, 'rainbow' and 'crayon' commands. More details https://hammertail.itch.io/pixel-fireplace/devlog/205806/update-v123-performance...

(1 edit)

Hotfix v1.2.2.1 (Windows only) addresses a performance issue. There was a memory leak in v1.2.2 (Windows only). Dual-screen support is temporarily removed because that's where the bug is. Thanks for discovering that issue carles.tm! I'll get that feature sorted asap, but for now please update to v1.2.2.1 and sorry for the inconvenience.

Hey! I got this in the BLM bundle for Racial Justice and Equality a while ago, and I've absolutely loved it since. I just upgraded to the most recent version, but unfortunately I noticed that there are a small handful of commands that are missing from previous versions such as "rainbow" or "touch". Was this intentional, or is it simply yet to be added? Also, when I type the number 0, it lights up as though it is the start of a command but I can't find any other keys to complete it. Even if you don't get to any of this stuff, I absolutely love the software you've made; it's so pretty and soothing. Thank you very much for your time, and for the lovely game you've designed.

Hey Shmoopers, thank you for the kind words I'm glad you enjoy it :) the 'rainbow/party' command flashed colors and I decided to remove it because of photo sensitivity. I tried making a fire that was rainbow colored and didn't flash through the colors, but it was muddy and didn't look like a rainbow or very good. If I can make it look decent I'll get it in the next update :) The 'touch' command is one that I decided not to re-implement. Pixel Fireplace is meant to be a nice soothing experience. That command brings to mind pain, and I always felt it didn't really belong so it didn't make the cut for the rewrite. The number 0 is a bug, I have no idea why it's doing that heh. Thank you for letting me know!

I'll add a note to the 1.2.2 DevLog about 'rainbow' 'touch' and the bug with 0.

I was able to make a build for Ubuntu 16+ 64bit. The only small issue I've found is Pixel Fireplace can't prevent Ubuntu's sleep settings, so you'll have to adjust them if you don't want the display/computer to sleep while running it. I won't be able to fix this unless Game Maker adds a new function for overriding it. Everything else seems to work fine including dual screen support, but let me know if you find something. Some more details from the GM:S website:

"Ubuntu 16 or later is required. Other distros can usually run the games that GMS2 generates with no issues, but we only state support for Ubuntu, so if you have issues playing games on these other platforms you will need to investigate this yourself. All games are 64bit-only"

So, I just emailed you with my old Pixel Fireplace activation code asking if it could be added to my Itch.io account. Thanks!

Thanks! I responded :)

Thanks for keeping this app updated!

(+1)

Are there any plans to make a Linux version? I'd love to run it on my raspberry pi.

(2 edits) (+2)

Hi Lithen,

Thanks for sharing interest. There are no immediate plans sorry. I don't use Linux and I'm a slow, solo programmer, so I'm worried I wouldn't be able to maintain support for it in addition to other OSs and projects.  That might change someday, but for now I can't. I remember hearing that it runs with Wine. I can't test it myself, but you could try that.

There are definitely some cool possibilities with raspberry pi. I hope I can look into in it later this winter.

Deleted 160 days ago
(+1)

Okay, that's fair.
Thanks for clarifying :)

Hi again, I was able to make an Ubuntu 64bit build after all :) The only issue I've found is that fireplace can't prevent the computer's sleep settings, so you'll have to adjust them if you don't want the display/computer to sleep while running it. Unfortunately this isn't something I'll be able to fix unless Game Maker adds a new function for overriding it. Everything else seems to work fine including dual screen support.

(1 edit) (+1)

Hi Ted,I bought this some years ago and loved it, I liked to play this on my second monitor while working during the cold seasons. :) Now that I have it here on itch I wanted to use it again, but after installing the Beta_v092_Win I cannot make it work correctly on my second monitor. If I double click on the main monitor it toggles between fullscreen/windowed correctly, but if I drag it to the second one and double click it again it moves to the main one for a split second and then returns to the second one but stays centered in the screen in the small windowed size. I then cannot move it around until I double click again (I guess it's in "fullscreen" mode but with an incorrect size?).

(1 edit) (+1)

Hi, thanks for letting me know and for the detailed description! I just checked and it fails on my machine now too, although in a slightly different way.. I guess something changed in Windows, so I'll have to do it differently. I'm looking into it now, and hope to fix it for the Out-of-Beta Update (v1.2.2) which is coming soon!

No problem, and thanks for looking into it! :)

(1 edit)

I fixed the dual monitor issue, and it'll be in the v1.2.2 Update :) I'm wrapping that up now.

Hi Carles, I wanted to let you know I fixed the secondary screen issue in version 1.2.2 and it's available on the Itch App and the Pixel Fireplace Downloads Page. Let me know if it fixed the bug you were having.

(3 edits)

Hi Ted, thanks for letting me know! Sorry to be a downer but unfortunately it seems it's still not working correctly for me :(. I've removed the previous version and installed the latest one you have uploaded (tried via the Itch app and also via the downloads page). After starting it, double clicking to switch to windowed mode, dragging the window to the second monitor and double clicking there again, it switches to fullscreen mode but back on the main monitor. It doesn't want to stay in the second one.

hmm dang! A few questions:

1) What OS version is your machine running?

2) Just to make sure, can you see "v1.2.2" on the Pixel Fireplace title screen at the bottom left?

1) I'm on Windows 10 Pro build 19042.685, the latest update it finds at the moment.

2) Yes, v1.2.2 on the corner.

Okay, that's what I'm on too. Would you mind trying out a debug version? It'll show the variables used for the displays and game-window xy positions, and sizes. You can email me at tedmartens [at] gmail [dot] com

Also, before going fullscreen pixel fireplace checks the top-left corner of it's window to determine which display to go to, so if the window isn't all the way within a secondary display it will go to the main display or whichever display that corner is within. It defaults to the main display if the top-left corner is outside of all display borders as well. Make sure you've dragged the window all the way to your secondary screen before trying fullscreen. (I might change it so that it checks the center of the window instead of the top-left corner)

(+1)

I got the game in a bundle a while ago and I can't find my activation code anywhere

Hi, there's an activation code on your Pixel Fireplace download page in the 'instructions' section below the Download buttons. The Beta version doesn't require an activation code anymore, but it's not quite feature-complete. I'm working on that now.

(+2)

On the surface this doesn't seem like much but it's become a staple to have open for me. Discovering new words really fills you with a sense of hope and joy :]!! 

I'm glad you enjoy it! ^_^

I've been using this every winter since 2014 and it's become a staple of my holidays. I absolutely love it. Unfortunately I updated to catalina without doing enough research. I'll survive with the 64bit beta but I look forward to having the feature-complete version again sometime in the future. Thank you so much for my favourite way to stay cozy. It's especially needed this year.

(+1)

Hi Victor, thanks so much for your kind words. I'm really glad you've enjoyed it for so long! It's really nice that it's become a small part of your life <3 I'm working on colors and the rest of the commands for the beta. Then I'll need to learn how to release versions and updates through itchio's app so they update automatically for people who use the that. Hoping to finish all that soon!

Hi Victor, wanted to let you know the macOS 64-Bit version is complete now and available on the Itch App and the Pixel Fireplace Downloads Page :)

I need help please !

This is perfect for studying and very relaxing
but I can't change the color of my fire :(

Hi! Thanks I'm glad you enjoy it :) Sorry about the fire color, the Beta version is not quite feature complete. The fire color can be changed in the other version: 'PixelFireplaceInstaller.exe' (Windows) and 'PixelFireplace_v1.2.1.dmg' (Mac pre-Catalina)

Hi again! Wanted to let you know all the features and commands like fire colors are finished and in the latest version I just uploaded (v1.2.2). You can find it on the Itch App or the Pixel Fireplace Downloads Page :)

Oh thank you very much for letting me know :D !!!!

(+1)

Your Activation key can be found in the Instructions section on the Pixel Fireplace Downloads page.

I’ve tried installing this using the Itch.io Book app.

Whenever I try and launch this, all it does is open the folder that it’s installed in. In my case it’s

D:\Program Files (x86)\itch.io\pixel-fireplace\

If I look in the folder, all it has is the PixelFireplaceInstalled.exe and a folder called .itch

If I manuaqlly run PixelFireplaceInstaller.exe, it installs. I’ve tried to install it in the Itch.io folder, but even when I attempt to launch it from the Itch.io Book app, it still just opens the folder.

Any suggestions how I cna get it to work?

For now Pixel Fireplace doesn't support the Itch App, sorry about that. When I'm finished getting all the features into the re-written 64-bit version I'll remove the PixelFireplaceInstallers and get the new version to install, launch, and update with it properly. For now though it needs to be installed and run manually without the app.

Oh cool. Thanks for letting me know Ted. I’m also looking forward to being able to run it in full screen mode on a secondary screen.

Hello, I just added Pixel_Fireplace_Beta_v092 to the downloads which has dual-monitor support. Double-click to toggle fullscreen on/off.

Hi again :) Wanted to let you know a new version of Pixel Fireplace (v1.2.2) is now available that supports the Itch App. It will install and launch properly and auto-update when new versions are released.

Thanks heaps Ted!!!!

(+4)

Tutorial for all commands:

(+5)

I'm loving this! Is there any possibility you could add Twitch chat integration for the game so viewers can interact with the fire?

(+2)

Sorry I won't be able to support that, but it's an interesting idea.

(+1)

Sad times. Thanks for the reply.

(2 edits) (+1)

I love this! It's so cozy. And if you don't mind I had a few ideas I'd like to share. Nothing that would compromise it's simplicity. I was just thinking maybe you can add a few more commands? Like...

Forever log - the logs never burn out.
Birds - birds would start chirping for ambiance.
Ted Rocks - and "the wind" would whisper "that's right."
Maro - maybe a sleepy marshmallow would appear?

But don't get me wrong. What you have now is perfect. I greatly appreciate what you created and would like to help in any way that I can. I also have a pixel art passion project. If you would like to talk you can find me on Discord as "Michael King#4741". Thank you!

(+1)

Thanks I'm glad you enjoy it :) Forever log is already in the main version of Pixel Fireplace, but not re-implemented into the 64-bit Beta version, yet.

I'm happy that you knew of my marshmallow character, Maro ^_^ And your Undertale mod looks neat.

(+1)

Super interested in having this always on my third monitor! Is there a way to run the game in a windowed mode?

Yes there is

(+1)

Hi :) Double-click to toggle between windowed and fullscreen. The 64-bit Beta doesn't have this feature yet. I'm working on support for fullscreen on non-primary monitors again (it used to work but an OS update broke it).

(+1)

Thank you! Having lots of fun with this game

(1 edit) (+1)

you're amazing for making this thank you so much, it's so relaxing

p.s. is there a way to fullscreen it on a second monitor? when i fullscreen it pops back to my first monitor

Thank you, I'm glad you like it :) Something changed recently with Windows and it broke dual-monitor support. I got it working in the Beta version I'm rewriting, and I need to test it on a few more screens and on macOS before I put it on the Downloads page.

(1 edit)

Hello, I just added Pixel_Fireplace_Beta_v092 to the downloads which has dual-monitor support. Double-click to toggle full screen on and off. It shouldn't pop back to the first monitor in that version.

Hello, someone else was having the same issue with their secondary screen. I found the problem and fixed it (on my machine at least!). Hoping it's fixed for you now too. The fix is in the latest version 1.2.2 up on the Downloads Page and Itch App.

(+2)

Hi. Like lots of others, I found this game in the NAACP bundle... Even though there's lots of great games in it (only been through 3-4 of them so far!!!) I think this one might be my all time favorite. I'm just slowing down and taking a little bit of time to enjoy this. Thank you so much for creating a really cute game that I can enjoy whenever. It means a lot to me, which is weird, because it's such a simple game, but it really does. Thanks.

Thank you for the kind words :) I'm really glad you enjoy it

(+1)

This is my favorite release from the recent bundle. I freaking love it. I'm trying to find all the hidden commands. :)

(+1)

I'm really glad you enjoy it :) Thanks for the nice comment and sorry for the late reply!

(1 edit) (+2)

So I am the type of person who said more often "Alexa, fireplace sounds" than "Alexa, start Spotify". This game does that, with some glorious pixel animations on top of it. The sounds are great and you have some really pretty color palettes that you can playfully explore with its easy word based system. Its basically perfect for what it is. I want a PS5 version please. :P On one hand, its not really a "game" or has a lot of "content". On the other hand, its something I would absolutely regularly use cause of how hell it does that one thing. Its more of a tool and I really wanted to give it a shoutout here though, cause I know there are dozens of us digital fireplace connoisseurs. DOZENS. Unratable / 5 Dream wish: add a guitar that you can play with your keyboard for soft sounds with fire cracking in the background. <3


More Racial Justice bundle impressions and ranking: https://itch.io/c/915453/quick-impressions-bundle-for-racial-justice

Thank you for your thoughtful review! I'm glad you enjoy it. I've thought about adding instruments like guitar and banjo in the past. If I decide to add more commands someday that could happen.

I'm enjoying reading some of your other Quick Impressions reviews as well :)

(+1)

Haha, that would be lovely. I am looking forward to get the itch notification for the update ;)

Glad you enjoy the quick impressions, only an eternity left until I am done with them, haha.

Hi there, so I bought this game with the bundle and when I launch it, it asks me for an activation code. I was wondering if anyone else had the same issue or if it was an actual thing.

Same thing for me too

(1 edit)

Figured out the problem. Turns out what you need to install is the beta v0_9_1 rather than v1.2.1. Only figured this out because I noticed the different filesizes when I re-checked the downloads. I am on mac though so not sure if this can help you. Or I could be entirely wrong so...

(+1)

Just a little wrong. ;) The code is on your purchase page.

Hello :) Activation keys are on the Pixel Fireplace Downloads page below the downloads. The Beta version is DRM-free and will replace the old version soon.

(+1)

Oh, you know what? I would love to attach it to our Development Jenkins and have it throw log on there for each deploy (and red ones for failed builds). Do you have plans for an API? ;-) 

Maybe try to use some GUI automation with a background application that checks the Development Jenkins deploys to throw it in. Python would be ideal for it, I argue.

I really like it, will install it at work. ^^
I just wish I could use it to get rid of pixelated, emotionally charged items, like letters, report cards, pictures, magic rings (which wont burn of cause)... 

(+2)

I just got this in the bundle- I love it. The game is so simple but the detail and thought that was put into it makes the whole thing just genuinely fun to play. It immediately stood out to me and I knew I wanted to play it (and did! right after opening it) though I have no idea if it's the "setting things on fire" aspect or the "soothing campfire" aspect. Maybe both. 

Thank you, I'm glad you enjoy it! ☺

(+1)

I love it! Dual-monitor support please! Though I might just end up running it on a separate computer all of the time. Any plans for putting it on linux? I am particularly thinking Raspberry Pi?

The dual-monitor support stopped working and I'm not sure why. Could be from a change to Windows. I have it working on the version I'm rewriting, but at the cost of being able to resize the window when in windowed-mode. Hoping I can get both features working. Not sure about macOS support, yet.

re Linux: I don't use Linux and don't have an extra machine to put it on. Supporting it would be tough for me, but I'd like to try someday. It looks like Game Maker Studio can only export to Ubuntu version 18.04.2 LTS 64-bit. It's not clear to me if they only support that old release or if they keep it up to date.

Hallo Ted, any news about the linux export? You can maybe put out a versione but only for Ubuntu in a BETA version. I would love to have a fireplace while i go for the lunch break.

Thanks for your amazing work, Max

Hi Iskal, I managed to make a build that supports Ubuntu :) You can find it on the Downloads page or via the Itch App.

Hello, I just added Pixel_Fireplace_Beta_v092 (Win/Mac) to the downloads which has dual-monitor support. Double-click to toggle fullscreen on/off.

Woo-hoo! Thank you! 

Hi again, I managed to make a build that supports Ubuntu :) You can find it on the Downloads page or via the Itch App. A question for you: I don't have any experience with Raspberry Pi, can it run Ubuntu? Does this version of PF work on it? I'd like to get a Pi to test out, but I don't know where to start.

Hi Ted. I'm experimenting with running it on a Raspberry pi. The main issue seems to be that the linux binaries are compiled for an x86 processor, whereas the Pi runs on ARM. For the benefit of anyone Googling, the error is 

cannot execute binary file: Exec format error

If Game Maker Studio has an option for compiling for ARM / RPi that could do it. Otherwise, I'm not certain if it'll run on the Pi. I'd be happy to help in any way I can, reach out to me at aholman using the mail service run by google.

(1 edit)

Hi Alex, thanks a lot for trying it and letting me know. You're right about ARM. However it looks like Game Maker Studio can only make Raspberry Pi ARM builds if I physically have a RPi, and it seems I may need to purchase each RPi version I want to support. I won't be able to do it anytime soon, but it would be cool for sure. I can send you an email when I do.

Edit: I misread a thread and thought I had to buy each RPi version I want to support.

(+1)

It would be really nice if you added a sort of multiplayer where multiple people can interact with the same fireplace.

(1 edit)

I'm planning to download this later on in a few days after the bundle ends, but I bought the bundle now.

Will i still be able to activate it?

I'd appreciate your reply.

(+1)

Yep! Just use the link you received in the Bundle email from Itchio. Find Pixel Fireplace in the list there, and click the Download button.

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